Set up your crew
Agents do the work. The gear you place decides what they’re able to do.
CONSOLECOMPUTE
INTEL CABFILES
DISHWEB
COREMEMORY
WORKBENCHTERMINAL
STUDIOIMAGESactual in-game art — and one of each covers your whole station
01Getting an agent
Hit RECRUIT. Pick a class. That’s it — they walk in.
A class is a head start, not a cage: a RESEARCHER comes tuned for digging, a WRITER for drafting, an ENGINEER for code. You can re-spec anyone later from the same door.
02One desk each
An agent working on a line needs a desk (a BAY). One agent per desk, one desk per agent. Want three jobs running at the same time? That’s three agents at three desks.
03Gear = powers
Furniture isn’t decoration. The right gear switches on a real ability — and one of each is enough for the entire station.

lets them run at all — no PC, no work

reading and writing your files

searching and reading the web

remembering things between jobs

running real code — asks you first

making and reading images
These are the exact power words the app shows when you place the gear — the palette tile, the placement toast and this table all say the same thing.